About CBL

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So far CBL has created 28 blog entries.

Creature Battle Lab T-shirt Competition!!!

By | February 2nd, 2017|Uncategorized|

We have 5 Creature Battle Lab T-shirts to give away. If you want one of these exclusive, must have fashion items then all you need to do to enter is; Post a picture of your best looking creature to the Creature Battle Lab Facebook page Like the Creature Battle Lab Facebook page And that's it! [...]

Creature Animations

By | October 23rd, 2015|Animation, Battle arena, creature customisation|

Howdy, my names Michael Bryant and I'm an Animator and 3D Artist at Dojo Arcade. In this blog post I'll be talking about the animations for the creatures, the process of having so many attachments and how we made it as efficient as possible to do this task. There are over 200 attachments in Creature [...]

The Professor Helix Series. Part 3 – Animation

By | October 14th, 2015|Animation, Battle arena, creature creator, creature customisation|

Howdy, my names Michael Bryant and I'm an Animator and 3D Artist on Creature Battle Lab, a customisation and battle arena game for mobile. I worked on the animation for the outrageous Professor Helix! You've hopefully read the other blogs about how the professor was modelled and rigged, if not then I highly recommend having [...]

The Professor Helix Series. Part 2 Rigging a character

By | October 8th, 2015|Animation, modelling, Rigging|

I've been tasked with creating a rigging system for Professor Helix. A rig is a skeleton to allow models to move within a game or a movie by animation of the rig. The main brief was to create functionality for the rig that would enable an animator to create walk cycle's and create actions around the lab during the tutorial, [...]

The Professor Helix Series. Part 1 Modelling a character

By | June 3rd, 2015|Creative, modelling|

When modelling a character for mobile a lot has to be taken into consideration, professor Helix was designed as a relatively simple character model, to conserve the amount of polygons and to keep with the cartoon style of Creature Battle Lab. Professor Helix was created by blocking out the main components (head/torso/trousers/shoes/gloves) and putting them into [...]

Lighting the Battle Arenas Part 4

By | May 20th, 2015|Battle arena, Creative, Design, Lighting|

The Lab Scene was one of the easier battle arenas to light, as the assets were simple in terms of their shape, and also there being no theme set around the outside. When lighting this scene I just used a warm to cold transition of colours while ensuring that the outer walls were much darker [...]

Lighting the Battle Arenas Part 3

By | May 13th, 2015|Battle arena, Creative, Design, Lighting|

When lighting the battle arenas for the electro scene, I found that the main issue I encountered was making the focal point the playable area, while giving a more complex, saturated, lighting theme than many of the others. This was due to the outer walls of the arena being the same level as the playable [...]

Lighting the Battle Arenas part 2

By | May 6th, 2015|Battle arena, Design, Lighting|

Below are shots of the final lighting for the battle arenas, and also the scenes before they were altered, and using a simple directional light. I also talk about the issues I faced when lighting the scenes, and how I overcame these issues. When Lighting the Avian Scene the main issues I faced was ensuring the [...]

Lighting the Battle Arenas

By | April 29th, 2015|Battle arena, Creative, Lighting|

Over the past month I have been on numerous parts of the project, including the lighting of the battle arenas. The lighting is what I will be talking about in this blog, as I felt that I had learned a lot from this task. When the scenes were first brought into the lab, me and [...]

AI player generation

By | April 24th, 2015|3d character creator, creature customisation, Enemy AI|

Hey, Gareth here to talk more about the career mode in Creature Battle Lab.  Lately I have been working on the AI player generation system, a system that will randomly generate new AI players for you to compete against in leagues and tournaments. Each creature will have their own levels of intelligence and aggression, which will affect [...]