Creature Animations

By | October 23rd, 2015|Animation, Battle arena, creature customisation|

Howdy, my names Michael Bryant and I'm an Animator and 3D Artist at Dojo Arcade. In this blog post I'll be talking about the animations for the creatures, the process of having so many attachments and how we made it as efficient as possible to do this task. There are over 200 attachments in Creature [...]

The Professor Helix Series. Part 3 – Animation

By | October 14th, 2015|Animation, Battle arena, creature creator, creature customisation|

Howdy, my names Michael Bryant and I'm an Animator and 3D Artist on Creature Battle Lab, a customisation and battle arena game for mobile. I worked on the animation for the outrageous Professor Helix! You've hopefully read the other blogs about how the professor was modelled and rigged, if not then I highly recommend having [...]

The Professor Helix Series. Part 2 Rigging a character

By | October 8th, 2015|Animation, modelling, Rigging|

I've been tasked with creating a rigging system for Professor Helix. A rig is a skeleton to allow models to move within a game or a movie by animation of the rig. The main brief was to create functionality for the rig that would enable an animator to create walk cycle's and create actions around the lab during the tutorial, [...]