Creature Animations

By | October 23rd, 2015|Animation, Battle arena, creature customisation|

Howdy, my names Michael Bryant and I'm an Animator and 3D Artist at Dojo Arcade. In this blog post I'll be talking about the animations for the creatures, the process of having so many attachments and how we made it as efficient as possible to do this task. There are over 200 attachments in Creature [...]

The Professor Helix Series. Part 3 – Animation

By | October 14th, 2015|Animation, Battle arena, creature creator, creature customisation|

Howdy, my names Michael Bryant and I'm an Animator and 3D Artist on Creature Battle Lab, a customisation and battle arena game for mobile. I worked on the animation for the outrageous Professor Helix! You've hopefully read the other blogs about how the professor was modelled and rigged, if not then I highly recommend having [...]

Lighting the Battle Arenas Part 4

By | May 20th, 2015|Battle arena, Creative, Design, Lighting|

The Lab Scene was one of the easier battle arenas to light, as the assets were simple in terms of their shape, and also there being no theme set around the outside. When lighting this scene I just used a warm to cold transition of colours while ensuring that the outer walls were much darker [...]

Lighting the Battle Arenas Part 3

By | May 13th, 2015|Battle arena, Creative, Design, Lighting|

When lighting the battle arenas for the electro scene, I found that the main issue I encountered was making the focal point the playable area, while giving a more complex, saturated, lighting theme than many of the others. This was due to the outer walls of the arena being the same level as the playable [...]

Lighting the Battle Arenas part 2

By | May 6th, 2015|Battle arena, Design, Lighting|

Below are shots of the final lighting for the battle arenas, and also the scenes before they were altered, and using a simple directional light. I also talk about the issues I faced when lighting the scenes, and how I overcame these issues. When Lighting the Avian Scene the main issues I faced was ensuring the [...]

Lighting the Battle Arenas

By | April 29th, 2015|Battle arena, Creative, Lighting|

Over the past month I have been on numerous parts of the project, including the lighting of the battle arenas. The lighting is what I will be talking about in this blog, as I felt that I had learned a lot from this task. When the scenes were first brought into the lab, me and [...]

Battle Arena Texturing 2

By | February 18th, 2015|Battle arena, mobile gaming|

The Botanical battle arena brief was a dense jungle theme with strange creatures that all want to make you dinner, a possible feature here will be dancing fly traps and we are currently creating fireflies to decorate the area. There are also other Easter eggs in this set such as more smileys amongst others… Keep [...]

Battle Arena Texturing

By | February 10th, 2015|Battle arena|

Hello Interns! I have recently been texturing the theme sets for the battle arena that you saw being modelled in my last post. They are now 80% of the way there and I wanted to share them with you all. Below you will see each of them and a brief description of what I was [...]

Battle Arena Props

By | June 24th, 2014|Battle arena, Battle Arena Props|

Over the past month myself and Will have been creating the props that will go in the various Battle Arena environments. These range from igloos to grassy planes to jungles to skulls crying lava! The props have been modelled and unwrapped and placed in engine. We've set up a construction set of pre-made arrangements set [...]

Battle Arena Theme Sets

By | June 17th, 2014|Battle arena, mobile gaming|

This month I have been working on the battle arena theme sets, these are decoration pieces that surround the area that the creatures battle in, and are tailored for each creature type. The main problems i hit while creating these sets was getting the assets in the tri count, however, after extensive testing we found a mid point between aesthetics and frame rate. [...]