The Professor Helix Series. Part 1 Modelling a character

By | June 3rd, 2015|Creative, modelling|

When modelling a character for mobile a lot has to be taken into consideration, professor Helix was designed as a relatively simple character model, to conserve the amount of polygons and to keep with the cartoon style of Creature Battle Lab. Professor Helix was created by blocking out the main components (head/torso/trousers/shoes/gloves) and putting them into [...]

Lighting the Battle Arenas Part 4

By | May 20th, 2015|Battle arena, Creative, Design, Lighting|

The Lab Scene was one of the easier battle arenas to light, as the assets were simple in terms of their shape, and also there being no theme set around the outside. When lighting this scene I just used a warm to cold transition of colours while ensuring that the outer walls were much darker [...]

Lighting the Battle Arenas Part 3

By | May 13th, 2015|Battle arena, Creative, Design, Lighting|

When lighting the battle arenas for the electro scene, I found that the main issue I encountered was making the focal point the playable area, while giving a more complex, saturated, lighting theme than many of the others. This was due to the outer walls of the arena being the same level as the playable [...]

Lighting the Battle Arenas

By | April 29th, 2015|Battle arena, Creative, Lighting|

Over the past month I have been on numerous parts of the project, including the lighting of the battle arenas. The lighting is what I will be talking about in this blog, as I felt that I had learned a lot from this task. When the scenes were first brought into the lab, me and [...]