Lighting the Battle Arenas Part 4

By | May 20th, 2015|Battle arena, Creative, Design, Lighting|

The Lab Scene was one of the easier battle arenas to light, as the assets were simple in terms of their shape, and also there being no theme set around the outside. When lighting this scene I just used a warm to cold transition of colours while ensuring that the outer walls were much darker [...]

Lighting the Battle Arenas Part 3

By | May 13th, 2015|Battle arena, Creative, Design, Lighting|

When lighting the battle arenas for the electro scene, I found that the main issue I encountered was making the focal point the playable area, while giving a more complex, saturated, lighting theme than many of the others. This was due to the outer walls of the arena being the same level as the playable [...]

Lighting the Battle Arenas part 2

By | May 6th, 2015|Battle arena, Design, Lighting|

Below are shots of the final lighting for the battle arenas, and also the scenes before they were altered, and using a simple directional light. I also talk about the issues I faced when lighting the scenes, and how I overcame these issues. When Lighting the Avian Scene the main issues I faced was ensuring the [...]

Career Mode

By | January 22nd, 2015|Career Mode, Design, mobile gaming|

Hey Gareth here again to talk about how the career mode in Creature Battle Lab will work. I will give a brief overview of the whole thing here and go into more detail on certain aspects in future blog posts. The career mode will be the structure for most of your awesome battles in Creature [...]