AI player generation

By | April 24th, 2015|3d character creator, creature customisation, Enemy AI|

Hey, Gareth here to talk more about the career mode in Creature Battle Lab.  Lately I have been working on the AI player generation system, a system that will randomly generate new AI players for you to compete against in leagues and tournaments. Each creature will have their own levels of intelligence and aggression, which will affect [...]

Enemy AI

By | January 28th, 2015|Enemy AI|

Recently, I have been developing the Enemy AI. It is a rule based system with a non-traditional structure. It makes decisions by running the fact-base through the rule-base. This means that rules will trigger behaviour when the facts match the rule conditions. Very intelligent behaviour can be developed using this approach because it allows us to [...]