The Professor Helix Series. Part 2 Rigging a character

By | October 8th, 2015|Animation, modelling, Rigging|

I've been tasked with creating a rigging system for Professor Helix. A rig is a skeleton to allow models to move within a game or a movie by animation of the rig. The main brief was to create functionality for the rig that would enable an animator to create walk cycle's and create actions around the lab during the tutorial, [...]

The Professor Helix Series. Part 1 Modelling a character

By | June 3rd, 2015|Creative, modelling|

When modelling a character for mobile a lot has to be taken into consideration, professor Helix was designed as a relatively simple character model, to conserve the amount of polygons and to keep with the cartoon style of Creature Battle Lab. Professor Helix was created by blocking out the main components (head/torso/trousers/shoes/gloves) and putting them into [...]