The Professor Helix Series. Part 2 Rigging a character

By | October 8th, 2015|Animation, modelling, Rigging|

I've been tasked with creating a rigging system for Professor Helix. A rig is a skeleton to allow models to move within a game or a movie by animation of the rig. The main brief was to create functionality for the rig that would enable an animator to create walk cycle's and create actions around the lab during the tutorial, [...]